"That 21st Century Trend Of E-Sports Gaming"
Cyber-Athletes
E-Sports and Cyber Athletes
Competitive gaming of e-sports, a trend from the Far East is now becoming recognized in the west. Countries such as the UK
E-sports are an organised competitive gaming industry.
They have structure; rules are put into place, which are adhered to keep professionalism. Sharing similar qualities with traditional sports in terms of competition.
However sport does not always rely on solely gross motor skills, as described by Jake Coakley a sociologist (2015), but also fine intricate skills. Sport examples such as darts, when it relies on finger tips to hold the dart and point of release has to be exact in order for the flight to be optimal.
What is Electronic Sports?
Electronic sports also known as e-sports or competitive gaming is a term for organise video game genres associated with electronic sports that are real time, they can be strategy, fighting, first person Shooter and multiplayer online battle.
Game bought Multiplay an event company recently for a staggering £20 million. This shows that e-sport is a growing trend because established companies are willing to invest in the trend for the future.
(Show a video of gaming)
(E-Sports) has increasing gaining popularity for the past 10 – 15 years of competitive gaming and still growing.
Much like sporting events E-sports games are played live, just like any sport it has spectators and commentators synchronously explaining what is happening.
These games are also streamed online for viewers at home to watch for free in sites such as twitch. Highlight plays are also filmed just like any ordinary sport.
LCS in Europe recent match up Elements vs H2K highlights
Korean Challenger Highlights (League Of Legends)
Similarities with traditional Sport and E-sports
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Differences
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Equipment:
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In sport in order for one to exert physically in sport they use equipment’s to help them perform the skill such as a golf club to hit the golf ball.
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In Esport competitive gaming they need either a keyboard plus mouse to control movement by clicking and pressing keys, which is the physical side, whilst they need a monitor to see what they are actually doing.
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Physical Exertion:
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The Physical requirements of the tasks demanded is obvious different from each other. Skills are specialised with their chosen field of sport.
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Online offline:
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However the only difference between sport and e-sports are that gaming involves an individual or group of individuals who play online or offline together competitively.
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Similarities
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Entertainment:
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It has reached popularity countries in the east such as Seoul Korea who have Korean cable television company, Ongamenet (OGN) dedicated for live game performances. Just like in traditional sports it has media attention. http://kotaku.com/5893136/league-of-legends-is-the-new-starcraft-in-korea
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Sponsorship:
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From media attention, sponsorship deals are put to place to get products exposed publically which is the same for brands in traditional sports although as well as clothing for the cyber athletes they get computer products such as pcs for free. Big sponsors such as alienware.
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Live event:
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Just like with sports, esports has it is broadcasted live via online streaming websites such as twitch (visit to understand what this is)
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The play style:
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Competitive gaming can be individual based just like sports, although team games get more exposure which are also popular such as League of Legends, StarCraft and many more